Virneth Studios Limited

Science Interactive Whiteboard Software

 

Provides challenging and stimulating content that is suitable for teaching scientifically "Able and Gifted" children.

An excellent and easy to use interactive knowledge base for demonstrating scientific concepts and principles.

Matched to the QCA Scheme of Work for Science at Key Stage 1 and Key Stage 2 of the National Curriculum.

Curriculum Online Registered Content Provided

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Year1 and 2

Science 1E & 2E - Pushes and Pulls + Forces and Movement

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A software resource that is designed for use with an Interactive Whiteboard to support the teaching of the QCA scheme of work for science units 1E (Pushes and Pulls) and 2E (Forces and Movement) at Key Stage 1 of the National Curriculum. There are also poems about forces and technology that can be used for literacy......

 
Year 3
Science 3E - Magnets and Springs

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Designed for use with an Interactive Whiteboard to support the teaching of KS2 Unit 3E (Magnets and Springs) of the QCA scheme of work for science. There is also a poem about forces and technology that can be used for literacy......

 

Year 5

Science 5E - The Earth, the Sun and the Moon

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An interactive software presentation that is specifically designed for use with an interactive whiteboard to support the teaching of QCA Science Unit 5E at Key Stage 2 of the National Curriculum. It also includes additional material for science units 1D, 3F and 6E, and a poem "Gravity and Motion" that can be used for literacy.......

 

Math - eClock

The eClock is a software presentation designed for an interactive whiteboard that makes learning to tell the time simple and interesting.

As the minute hand is moved, the hour hand moves in the correct relationship with it.

With easy to read numerals and an initial screen that is free from any distractions it provides an ideal tool for special needs education.

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Using a computer, a projector and an  interactive whiteboard allows information on a computer screen to be presented to the whole class.

Combine this with high quality interactive 3d computer generated animations and there are huge benefits to be gained.

  • Pupils can be allowed to operate highly accurate virtual representations of a wide variety of technical and historical objects.

  • Objects that do not exist anymore can be presented.

  • Processes that would normally be hidden behind layers of metal, plastic and wood can be exposed for the whole class to explore and discuss.

  • Processes and objects can be held in a frozen state for the whole class to discuss the possible outcome(s) of a situation.

  • A class can gain an insight into what could happen if things went wrong without being exposed to any potentially dangerous environments.

  • Vivid animated images stimulate interest and keeps the attention of the class focused on the screen.

These are only a few of the features that are offered by this new exiting technology. We say 'new'; we can draw on experience in computer generated images that goes back to the early days of 25 years ago, when this was all still a dream. Even so the software above represents only a beginning, a taste of what is to come.....